ICE LIZARD (Ice Drake)

Small Dragon (Cold)

Hit Dice: 3d12+3 (22 hp)

Initiative: +1 (Dex)

Speed: 20 ft, fly 50 ft

AC: 18 (+1 size, +1 Dex, +6 natural)

Attacks: Bite +5 melee, 2 claws +0 melee

Damage: Bite 1d6+1, claw 1d4

Face/Reach: 5 ft by 5 ft/5 ft

Special Attacks: Breath weapon, spell-like abilities

Special Qualities: SR 24, polymorph self, cold subtype, immunities, darkvision 60 ft, low-light vision

Saves: Fort +4, Ref +4, Will +1

Abilities: Str 13, Dex 13, Con 13, Int 7, Wis 8, Cha 10

Skills: Listen +4, Spot +4

Feats: Flyby Attack

 

Climate/Terrain: Cold hills and mountains

Organization: Pair, clutch (2-5), or family (6-8)
Challenge Rating:
3

Treasure: Standard

Alignment: Always chaotic evil

Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)

 

Although frequently mistaken on first sighting for a young white dragon, the ice lizard is neither as intelligent nor as powerful as its dragon cousin.

   The ice lizard is about 3 feet long, and almost 2 feet tall. It has the features and proportions of a miniature white dragon, but its scaly hide is thinner and more translucent than that of even the youngest of true dragons. The hide of the ice lizard is snow white in color.

 

COMBAT

The ice lizard’s primary attack is with its breath weapon, though it is not hesitant to use its bite or claws.

   Breath Weapon (Su): Cone of cold, 40 feet long, once per 1d4 rounds but not more than five times per day, 2d8 points of damage, Reflex save half (DC 13).

   Spell-Like Abilities: 2/day—fear and sleep. These abilities are as the spells cast by a 7th-level sorcerer (save DC 10 + spell level) and cannot be used if the ice lizard assumes its white dragon form.

   Polymorph Self (Su): Twice per day, an ice lizard can assume the form of a young white dragon. It does not gain the white dragon’s spell-like abilities, spells, or breath weapons. The ice lizard can retain its dragon form for up to two hours each time it is used.

   Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.

   Immunities: Ice lizards are immune to sleep and paralysis effects.

 

 

The Ice Lizard first appeared in the 1e FF (1981).