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DEER |
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Medium-Size Animal |
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Hit Dice: 2d8+2 (11 hp) |
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Initiative: +2 (Dex) |
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Speed: 30 ft |
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AC: 13 (+2 Dex, +1 natural) |
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Attacks: 2 hooves +4 melee; or gore +4 melee |
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Damage: Hoof 1d4+1; or gore 1d6+1 |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Qualities: Scent |
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Saves: Fort +1, Ref +4, Will +2 |
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Abilities: Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6 |
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Skills: Hide +8*, Listen +5, Move Silently +8, Spot +5 |
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Feats: Weapon Finesse |
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Climate/Terrain: Any forest, plains, and hills |
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Organization: Solitary or herd (mated pair) |
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Treasure: None |
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Alignment: Always neutral |
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Advancement: 3 HD (Large) |
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Shy and wary, deer range from the arctic to the tropics.
These statistics represent the typical white-tailed deer. These statistics
can also be used to represent other deer-like animals, such as caribou and
antelope. |
COMBAT |
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Deer attack using their hooves or antlers. Antelope, when defending their herd, attack by charging an opponent and butting with its horns (gore damage). The gore attack only applies to bucks with antlers. |
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Skills: Deer receive a +4 racial bonus to Hide and Move Silently checks. *In forested areas, the Hide bonus increases to +8. |