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DRAGONFISH |
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Small Beast |
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Hit Dice: 2d10 (11 hp) |
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Initiative: +2 (Dex) |
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Speed: Swim 20 ft |
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AC: 16 (+1 size, +2 Dex, +3 natural) |
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Attacks: Bite +3 melee; or 1d4 spines +3 melee |
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Damage: Bite 1d4+1; or spine 1 and poison |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Spines, poison |
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Special Qualities: Darkvision 60 ft, low-light vision |
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Saves: Fort +3, Ref +5, Will +0 |
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Abilities: Str 12, Dex 15, Con 11, Int 2, Wis 11, Cha 4 |
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Skills: Hide +4*, Listen +2, Spot +2 |
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Climate/Terrain: Any aquatic |
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Organization: Solitary |
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Treasure: None |
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Alignment: Always neutral |
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Advancement: 3-6 HD (Small) |
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A dragonfish is a small, 2-foot long, flat, fish that makes its home on the bottom of lakes, rivers, or streams. Its scales are brown, mottled with black. |
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COMBAT |
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Dragonfish are not aggressive and prefer to lie on the bottom of a body of water, waiting for a victim to step on it so its poisonous spines penetrate the victim’s flesh. If forced into melee, a dragonfish attacks with its bite. |
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Spine (Ex): The dragonfish’s back is covered with long, sharp spines. A creature stepping on a dragonfish has 1d4 spines penetrate and break off in its flesh. Each spine deals damage and injects poison into the wound. Removing a spine deals 1d2 points of damage. |
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Poison (Ex): Spine, Fortitude save (DC 11); initial damage 1d2 points of temporary Constitution, secondary damage 1d2 points of temporary Constitution. |
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Skills: *When not moving, a dragonfish gains a +12 racial bonus to Hide checks. |
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The Dragonfish first appeared in the 1e FF (1981). |