CRYSTAL OOZE |
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Medium-Size Ooze (Aquatic) |
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Hit Dice: 4d10+10 (32 hp) |
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Initiative: -5 (Dex) |
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Speed: 5 ft, swim 10 ft |
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AC: 5 (-5 Dex) |
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Attacks: Slam +4 melee |
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Damage: Slam 2d4 and 1d6 acid |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Acid, constrict |
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Special Qualities: Blindsight, weapon resistance, transparent, ooze |
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Saves: Fort +1, Ref -4, Will -4 |
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Abilities: Str 12, Dex 1, Con 11, Int —, Wis 1, Cha 1 |
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Climate/Terrain: Any aquatic |
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Organization: Solitary or pair |
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Challenge Rating: 4 |
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Treasure: None |
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Alignment: Always neutral |
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Advancement: 5-8 HD (Medium-Size); 9-12 HD (Large) |
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The crystal ooze is an aquatic variety of gray ooze. It is translucent and clear like glass, and nearly invisible in the water. They live in dimly lit bodies of water, but can live survive on land for several hours. |
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COMBAT |
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A crystal ooze attacks with sudden speed, flailing with its pseudopod to attempt to paralyze its victims. The ooze flows over paralyzed victims to envelop and devour them. |
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Acid (Ex): The crystal ooze secretes a digestive acid that quickly dissolves organic material (wood, cloth, and flesh). A crystal ooze’s acid does not harm metal. Any melee hit deals acid damage. |
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The ooze’s acid touch deals 40 points of damage per round to wood, cloth, or flesh. Clothing dissolves and becomes useless immediately unless it succeeds at a Reflex save (DC 19). The acid cannot harm stone or metal. A wooden weapon that strikes a crystal ooze deals no damage and dissolves immediately unless it succeeds at a Reflex save (DC 19). |
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Constrict (Ex): A crystal ooze deals automatic slam damage and acid damage with a successful grapple check. The opponent’s clothing suffers a –4 penalty to Reflex saves against the acid. |
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Transparent (Ex): When submerged a crystal ooze is nearly undetectable (Spot check at DC 20). |
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Immunities (Ex): Crystal oozes are immune to acid, cold, and fire. |
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Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. |
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The crystal ooze first appeared in the MM II (Gary Gygax, 1983). |