SHADOW DEMON

Medium-Size Outsider (Chaotic, Evil) (Incorporeal)

Hit Dice: 7d8+21 (52 hp)

Initiative: +6 (+2 Dex, +4 Improved Initiative)

Speed: 30 ft, fly 40 ft (perfect)

AC: 15 (+2 Dex, +3 deflection)

Attacks: Incorporeal touch +9 melee, incorporeal bite +4 melee

Damage: Incorporeal touch 1d6, incorporeal bite 1d8

Face/Reach: 5 ft by 5 ft/5 ft

Special Attacks: Spell-like abilities, malevolence

Special Qualities: Shadow blend, incorporeal, darkvision 60 ft, immunities, resistances, sunlight powerlessness

Saves: Fort +8, Ref +7, Will +6

Abilities: Str —, Dex 15, Con 17, Int 14, Wis 13, Cha 16

Skills: Hide +12, Intimidate +10, Intuit Direction +10, Listen +9, Search +9, Sense Motive +8, Spot +9

Feats: Blind-Fight, Improved Initiative

 

Climate/Terrain: Any land and underground

Organization: Solitary
Challenge Rating:
6

Treasure: None

Alignment: Always chaotic evil

Advancement: 8-11 HD (Medium-size); 12-21 HD (Large)

 

The shadow demon is the essence of a demon imprisoned in the form of a shadow. Sages and scholars contend that a shadow demon is formed from a manes demon (q.v.), though the high intelligence of the shadow demon seems to put this theory in doubt. A shadow demon is not undead and therefore cannot be turned.

 

COMBAT

A shadow demon physically attacks by leaping at its opponent and attacking with its incorporeal touch and bite. Otherwise it uses its spell-like abilities and malevolence.

   Spell-like Abilities: 1/day—darkness and fear. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level).

   Malevolence (Su): Once per day, a shadow demon can merge its body with a creature on the Material Plane. This ability is similar to magic jar as cast by a 10th-level sorcerer, except that it does not require a receptacle. If the attack succeeds, the shadow demon’s body vanishes into the opponent’s body. The target can resist the attack with a successful Will save (DC 18). A creature that successfully saves is immune to that shadow demon’s malevolence for one day.

   Shadow Blend (Su): During any conditions other than full daylight, a shadow demon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell does not negate this ability. A daylight spell, however, will.

   Resistances (Ex): Cold, fire and acid resistance 20.

   Incorporeal: Can only be harmed by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.

   Immunities (Ex): Immune to poison and electricity.

   Sunlight Powerlessness (Su): Shadow demons are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. A shadow demon caught in sunlight cannot attack and can take only partial actions.

 

 

The Shadow Demon first appeared in the 1e FF (1981).