Ghazneth, Boldovar the Mad


Medium Outsider (Evil, Ghazneth, Native)

Hit Dice: 13d8+91 (149 hp)
Initiative: +6
Speed: 60 ft. (12 squares), fly 90 ft. (average)
Armor Class: 25 (+6 Dex, +9 natural), touch 16, flat-footed 19
Base Attack/Grapple: +13/+19
Attack: Bite +19 melee (1d6+6) or bastard sword +19 melee (1d10+6/19-20)
Full Attack: Bite +19 melee (1d6+6) and 2 claws +17 melee (1d4+3) or bastard sword +19/+14/+9 melee (1d10+6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Expend magic, weapon familiarity
Special Qualities: Absorb magic, damage reduction 15/cold iron, darkvision 60 ft., expend magic, rejuvenation
Saves: Fort +15, Ref +14, Will +12
Abilities: Str 23, Dex 23, Con 24, Int 16, Wis 14, Cha 21
Skills: Bluff +21, Diplomacy +11, Disguise +5 (+7 acting), Gather Information +7, Intimidate +23, Knowledge (arcana) +19, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nobility and royalty) +19, Listen +18, Search +19, Sense Motive +18, Spellcraft +21, Spot +18, Survival +2 (+4 following tracks)
Feats: Cleave, Hover, Iron Will, Multiattack, Power Attack

Environment: Cormyr and surrounding lands
Organization: Solitary or band (Boldovar and 1-5 other ghazneths)
Challenge Rating: 13
Treasure: Double coins, double goods (gems and jewelry), no items
Alignment: Chaotic evil
Advancement: -
Level Adjustment: -
 
A squat man with a mane of spiky hair and batlike wings runs nude. His his huge nose is red and veined, his mouth contains but four yellowed fangs, and his red tongue wags from his mouth.

Once a raving king of Cormyr, Boldovar became a ghazneth 1,120 years ago when he fell from the top of Faerlthann's Keep. Known also as Boldovar the Dark, this ghazneth delights in spreading terror and insanity throughout Cormyr. He lusts after women and turns them against their husbands, and frightens childrens with his hideous appearance.

Boldovar is 5 feet tall and weighs 200 pounds.

Boldovar speaks Common and Chondathan.

COMBAT

Boldovar relishes combat, generally wielding exotic or improvised weapons. If no weapon is handy, he simply rends foes with his teeth and talons.

Absorb Magic (Su): A ghazneth can ready an action to absorb spells or spell-like abilities as a rod of absorption, although the ghazneth is stunned for one round for each level that it absorbs. In addition, a ghazneth can absorb charges from charged magical items, absorbing one charge per round of contact. A charge grants as many levels as appropriate to the effect (for example, a charge from a wand of magic missile gives 1 level, but a charge from a wand of fireball gives 3 levels). Charges of non-spell effects grant one level for every two caster levels of the effect (rounded up). The charges are forever lost to the magic item, as if they had been used normally.

Ghazneths may also spend one hour to discharge a permanent magical item (or one with daily charges) completely, rendering it a mundane item. This ability requires continuous contact. The ghazneth gains 10 spell levels per spell level of each effect of the magic item (or 1/2 the caster level of the effect, rounded up).

A ghazneth may store one level for each year of its age. At approximately 1,120 years of age, Boldovar can hold up to 1,120 levels.

Expend Magic (Su): Boldovar may expend stored magic to utilize the following powers.

Deeper Darkness (Su): Create a circle of magical darkness 112 feet in diameter (as the spell deeper darkness).

Delusion (Su): After a successful melee touch, Boldovar may expend one stored magic level to force the target to make a DC 21 Will save or suffer 6 points of Wisdom damage and suffer the effects of an insanity spell. The save DC is Charisma-based.

Detect Magic (Su): Boldovar continuously detects all magic (as the detect magic spell) within 112 miles. This ability drains one stored magic level per day.

Fast Healing (Su): Boldovar may expend one stored magic level to gain fast healing 10 for 10 minutes.

Misinformation (Su): Boldovar continuously causes all beings within 112 yards to misinterpret all events, conversation, etc, in the worst possible light. This ability uses one stored magic level per hour.

Illusion (Su): Boldovar may expend stored magic levels to cast one level worth of spells from the Illusion school. For example, Boldovar can cast a 3rd-level illusion spell by expending 3 stored levels of magic.

Rejuvenation (Su): Ghazneths are not destroyed through simple combat: When a ghazneth is reduced to 0 hp, it immediately heals as many hit points as possible through its remaining magic levels. If it has no magic levels remaining, the ghazneth lies dormant for 2d10 hours and then absorbs a level of magic directly from the Weave, at which point it heals itself. Even the most powerful spells are usually only temporary solutions. Typically, there is a unique means to destroy a given ghazneth. The exact means varies and may require a good deal of research to discover (a DC 15 + ghazneth's CR Knowledge (history) check).

Weapon Familiarity (Ex): Boldovar treats all exotic weapons as martial weapons for the purpose of proficiency. Since outsiders are proficient with all martial weapons, Boldovar is also proficient with all exotic weapons.
 
1999 Wizards of the Coast, Inc.
Originally found in Dragon Magazine Annual #4