Titan, Greater, Cronus

Colossal Outsider (Chaotic, Evil, Extraplanar)

Hit Dice: 51d8+918 (1,147 hp)
Initiative: +10
Speed: 60 ft (12 squares)
Armor Class: 40 (-8 size, +10 Dex, +28 natural), touch 12, flat-footed 30
Base Attack/Grapple: +51/+90
Attack: Colossal keen vorpal adamantine scythe +63 melee (4d8+19/17-20/x4)
Full Attack: Colossal keen vorpal adamantine scythe +63/+58/+53/+48 melee (4d8+19/17-20/x4) or lava ball +53 ranged (4d10 fire)
Space/Reach: 30 ft/30 ft
Special Attacks: Lava ball, spell-like abilities, spells
Special Qualities: Alternate form, damage reduction 20/epic, darkvision 240 ft, fast healing 6, spell resistance 36
Saves: Fort +45, Ref +37, Will +38
Abilities: Str 48, Dex 30, Con 46, Int 40, Wis 32, Cha 32
Skills: Balance +46, Bluff +65, Climb +59, Concentration +70, Craft (alchemy) +55, Decipher Script +59, Diplomacy +65, Disguise +11 (+13 in character), Escape Artist +50, Gather Information +47, Heal +47, Intimidate +73, Jump +71, Knowledge (arcana) +55, Knowledge (history) +51, Knowledge (nature) +77, Knowledge (religion) +51, Knowledge (the planes) +75, Listen +71, Perform (act) +46, Perform (oratory) +56, Perform (sing) +51, Search +65, Sense Motive +65, Spellcraft +67, Spot +71, Survival +51 (+53 aboveground, +53 following tracks, +53 on other planes), Swim +59, Use Rope +10 (+12 with bindings)
Feats: Cleave, Combat Reflexes, Empower Spell, Great Cleave, Improved Critical (scythe), Maximize Spell, Power Attack, Weapon Focus (scythe)
Epic feats: Devastating Critical (scythe), Fast Healing (x2), Improved Darkvision, Improved Spell Capacity, Intensify Spell, Legendary Climber, Legendary Leaper, Overwhelming Critical (scythe), Spellcasting Harrier

Environment: Tarterian Depths of Carceri
Organization: Solitary
Challenge Rating: 35
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: ---
Level Adjustment: ---
This colossal humanoid is a handsome man, dressed as a human warrior of great skill. His dark eyes betray a sinister gleam.

Cronus, whose name means “crow,” was once the mighty ruler of the Olympian gods, but is now just a prisoner. He was the youngest of the first generation of Titans born to Uranus and Gaea, and served as the leader of the greater titans. Cronus hated his father, and his ambition was great enough to attack Uranus to usurp his throne as ruler of the universe.

Uranus had gleefully imprisoned Cronus’ siblings, the Hecatoncheires and the Cyclopes, in the prison of Tarterus. This pained Gaea greatly, and she conspired with Cronus and the other Titans to teach Uranus a lesson. She gave Cronus a special adamantine sickle, with which he ambushed his father and castrated him. After humbling Uranus, Cronus took the throne, with his sister Rhea as his Queen. They had six children: Hestia, Hera, Demeter, Hades, Poseidon, and Zeus. Cronus also had a son with Aphrodite, Pothos, and fathered the centaur Chiron with Philyra, the daughter of his brother Oceanus.

Gaea prophesied to Cronus that one of his children would overthrow him just as he had his father. The despot was fearful, and swallowed up each of these six gods as Rhea gave birth to them. When he meant to swallow Zeus, Rhea instead tricked him into swallowing a stone wrapped in swaddling clothes. Rhea hid Zeus in a cave until he was grown, when he returned and lead a successful revolt against Cronus. Zeus forced Cronus to disgorge his siblings, and there followed a great war between the Titans and the Olympian gods. Ultimately the Titans lost, and Zeus imprisoned Cronus and his brother titans in Tarterus after freeing Cronus’ monstrous siblings from that plane.

Though he was once a greater god of harvest and agriculture, mortals no longer worship Cronus; but as the lord of sinister ambition he seeks to change this. He maintains several small sects of priests dedicated to him who are constantly trying to recruit worshipers through the promise of power or money. His inability to directly influence the events of the mortal world angers him greatly. Cronus dwells in Mount Othrys on the first layer of Carceri, where he holds court.

Cronus is 100 feet tall and weighs 750,000 pounds.

Cronus speaks Abyssal, Aquan, Auran, Common, Celestial, Draconic, Giant, Ignan, Sylvan, and Terran.

At the beginning of combat, Cronus usually looses lava balls on his opponents. Cronus is equally capable of destruction with his scythe or his magical powers, and will use whatever strikes his fancy at any given moment.

Cronus's natural weapons, as well as any weapons he wields, are treated as epic weapons for the purposes of overcoming damage reduction.

Lava Ball (Su): Cronus can create small spheres of molten lava and launch them up to a range of 600 feet. Each lava ball can strike a single target, and deals 4d10 points of fire damage. It also sets fire to combustibles and damages objects, as a fireball spell.

Spell-Like Abilities: At will – bestow curse (DC 24), blur, chain lightning (DC 27), charm monster (DC 25), cure critical wounds (DC 25), deeper darkness, displacement, fire storm (DC 29), greater dispel magic, haste, hold monster (DC 26), invisibility, invisibility purge, levitate, magic circle against good, obscuring mist, persistent image (DC 26), plant growth, protection from energy, read magic, slow (DC 24), speak with plants, true strike, unholy blight (DC 25); 3/day – contingency, control winds, etherealness, freedom of movement, greater teleport, liveoak, permanency, summon nature’s ally IX, word of chaos (DC 28); 1/day – animate plants, Bigby’s crushing hand (DC 30), control plants (DC 29), control weather, foresight, gate, maze, meteor swarm (DC 30), plane shift, temporal stasis (DC 29), time stop, whirlwind (DC 29), wind walk. Caster level 25th. The save DCs are Charisma-based.

Spells: Cronus can cast divine spells as a 25th-level cleric. Cronus has access to the following domains: Air, Chaos, Evil, and Plant. The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/9/9/9/8/8/7/7/6/6; save DC 21 + spell level); 0 – create water, detect magic, guidance, inflict minor wounds, purify food and drink, resistance; 1st – cause fear, detect good, divine favor, doom, entangle, entropic shield, protection from good*, protection from law, sanctuary; 2nd – aid, barkskin, desecrate, eagle’s splendor, enthrall, gentle repose, resist energy, shatter*, wind wall; 3rd – blindness/deafness, contagion, create food and water, gaseous form*, glyph of warding, magic circle against law, speak with dead, water walk, wind wall; 4th – air walk*, chaos hammer, command plants, control water, dimensional anchor, greater magic weapon, spell immunity, tongues; 5th – dispel good, dispel law, flame strike, greater command, righteous might, symbol of pain, true seeing, wall of thorns*; 6th – animate objects, chain lightning*, create undead, harm, mass bull’s strength, repel wood, wind walk; 7th – blasphemy*, destruction, greater restoration, greater scrying, regenerate, repulsion, symbol of weakness; 8th – antimagic field, cloak of chaos, earthquake, mass inflict critical wounds, symbol of death, unholy aura*; 9th – elemental swarm, implosion, shambler*, storm of vengeance, summon monster IX, true resurrection.
*Domain spell. Domains: Air, Chaos, Evil, and Plant.

Alternate Form (Su): Cronus can assume any form of Colossal size or smaller as a standard action. This ability functions as a polymorph spell cast on himself (caster level 20th), except that Cronus does not regain hit points for changing form. Cronus can remain in his alternate form until he chooses to assume a new one or return to his natural form.
1980 Wizards of the Coast, Inc.
Originally found in the first edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz), and Legends and Lore (1990).