Animal, Dire (Template)
Dire animals are feral looking beasts with a vaguely prehistoric look. They have long, sharp teeth and claws, and there is a glow of savage intelligence in their eyes.
Though they resemble the animal from which they are born, dire animals are more aggressive and generally larger than their normal counterparts.
Creating a Animal, Dire
“Dire” is a template that can be added to any animal (referred to hereafter as the “base animal”). The animal gains the subtype Dire. It uses all the base animal's statistics and abilities except as noted here.
Size:If the base animal is Small or smaller, increase its size category by one or to the largest size listed in its advancement range, whichever is greater. If the base animal is Medium-size or larger, its size increases to the largest size listed for the base animal’s advancement range. The base animal gains all the benefits and detriments that arise from increased size (see the MM).
Hit Dice: Increase by +2 HD
AC: Same as the base animal and natural armor increases by +2. This bonus stacks with the bonus gained from the increase in size
Special Attacks: A dire animal retains all the base animal's special attacks. The damage of its special attacks is adjusted upwards for the increased size and ability scores, where applicable
Special Qualities: A dire animal retains all the base animal's special qualities. These special qualities are adjusted upwards for the increased size and ability scores, where applicable
Saves: Recalculate the saves with all values high
Abilities: Dire animals gain the following ability score increases: Str +4, Dex +2, and Con +2. These bonuses stack with any bonuses gained from a size increase (see the MM)
Skills: Same as base animal, adjusted for increased ability scores, where applicable
Challenge Rating: Same as base animal +2
Inspired by the Dire Aninals in the 3e Monster Manual. Template first published in the Tome of Horrors by Necromancer Games